Tag: Bigg

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  • The Story Until Now . . .

    Almost three months ago, Desia's western border was overrun by hostile forces of varied type and in numbers overwhelming. Unable to immediately rally their army in sufficient numbers, the Desians sent out the call for mercenaries willing to defend the …

  • The Great Battle

    A continuation of the [[Battle of the Three Bridges | Battle of the Three Bridges]] from the previous session, a pivotal battle of the [[Horde War]] Having assasinated the [[Foulspawn]] leaders of the Hordes and wreaked havoc throughout the enemy camp, …

  • Knights and Assassins

    With the Battle of the Three Bridges won, the team was given leave by High Commander Rison to return to the city, although Laesath and Akarn remained behind to conduct services for the dead and rituals to prevent any contamination of the land. Cole …

  • Defend the King!

    Healing the wounds inflicted upon them by the mercenary knights of the [[Steel Souls Company | Steel Souls Company]], the party continued their rush through Castle Desia, aiming to reach the top floor where the King resided. Upon reaching the 8th floor, …

  • The Interim Part 2, and the Start of the March . . .

    Bigg had been spending most of his free time practicing his fighting techniques at a Desian barracks in the second tier of the city, and he had decided to spend one last time sparring with the soldiers there. To his surprise, the delegation from [[New …

  • Flying West and Fighting Freaks

    Upon sunrise the next day, attempts to track the two surviving mercenaries from the previous night's battle proved futile. At the very least, it seemed the the banshrae's fey nature allowed it to easily move through nature without being detected, …

  • Home Page

    _Long ago, when the world was still young, the gods and the primordials fought for dominance throughout the multiverse. Immortals fell, elemental forces churned, the Abyss itself was birthed, abominations were forged, and life itself as we now know it …

  • Main Page

    h1. Welcome to the 'Fury of the Lost One' Wiki! This is the wiki for the 'Fury of the Lost One', a campaign for Dungeons and Dragons 4th Edition. Featured on this page are links that can lead to everything the campaign has to offer, from the …

  • Battle of the Three Bridges

    The *Battle of the Three Bridges* was the culminating battle of the [[Horde War]], in which all three of the enemy factions facing [[Desia]] united and attempted to cross the [[Mabinog River]] into central Desia to attack the city itself. They were met by …

  • Mabinog River

    The *Mabinog River* is the major terrain feature of [[Desia]], which is otherwise a country of plains and forests. It's source is a large spring in North-Central Desia, and it flows South through the rest of the country and over the border into [[Malton …

  • Characters

    h4. *Protagonists* * [[:24894 | Laesath Aurelia]] * [[:39203 | Captain Cole Strutter]] * [[:28845 | Bigg "Big" Arudingarthrothfor]] * [[MaryLou Freebush]] * [[:29773 | Akarn Battlebriar]] h4. *Desians* * *[[Races of Desia]]* * [[:21537 | …

  • Locations

    h4. *The [[World]]* - [[Core | The Core]] - [[Middle Lands | The Middle Lands]] - [[Border | The Border]] - [[Wilds | The Wilds]] h3. *Nations* - [[Desia]] * [[Deepwood]] * [[Lennox]] * [[Cashel]] * [[Temple of Melora]] * [[ …

  • World

    *The known world*, as far as our heroes are concerned, is limited to a single mega continent that is, as of yet, not even fully explored. The empires of Arkhosia, Bael Turath, and even Nerath are so far in the past that no trace of them truly exists …

  • Core

    *The Core* consists of [[Yedagon]] and the [[Refugee Nations]], the oldest and most advanced of modern civilizations. This group of realms is referred to as the 'Core' simply because all other civilizations grew out of it, with the Core being _relatively_ …

  • Middle Lands

    *The Middle Lands* are the majority of the world's nations, being located between the ancient [[Core]] and the frontier [[Border]]. 'Middle Lands' was really the only name anyone living in the area could agree on. The Middle Lands are the only one of …

  • Events

    h3. *In Chronological Order . . .* h4. * [[The First War]] h4. * [[The Mountain Wars]] h4. * [[Horde War]] - [[Western Invasion]] - [[Battle at Deepwood]] - [[First Defense of Antalya]] - [[Purge of Deepwood]] Involved PCs - [[ …

  • Desian Rangers

    *The Desian Rangers* are an auxiliary unit of the [[Desian Grand Army]]. Instead of being intended for standing military action the Rangers are supposed to patrol the unsettled areas of the country and the borders to keep the peace. They also patrol the …

  • Organizations

    h3. *[[Desia]]* * [[Desian Grand Army]] * [[Desian Rangers]] * [[LongArm Division | LongArm Division]] * [[City Watch]] * "The King's Own":http://www.obsidianportal.com/campaign/fury-of-the-lost-one/wikis/the-kings-own * [[Desian Navy]] * -[[ …

  • The King's Own

    *The King's Own* is the military elite of [[Desia]] and the personal guard of [[House Tarmenel | the King and his family]]. All 200 members of the King's Own are hand-picked from the [[Desian Grand Army]] and the [[Desian Rangers]]. The unit has never …

  • Border

    *The Border* consists of the nations currently farthest from the [[Core]] and adjacent to the [[Wilds]]; in short, frontier nations. Border nations tend to have a certain set of characteristics. First, they tend to have the largest militaries in …

  • New Arkhosia

    *New Arkhosia* is a nation in the [[Middle Lands]], having been established roughly 2,000 years ago. There is little to distinguish New Arkhosia from any other Middle Lander realm, except for two particularly glaring differences. First, New Arkhosia is …

  • Dragonborn

    *Dragonborn*, descended from the same spiritual lines as the dragons, are comparatively rare. Their great empire, Arkhosia, is separated from the modern age by untold thousands of years and at least one era in which the world descended into barbarism. …

  • Human

    *Humans* are the dominant race of the world, holding almost one third of the world's population and ruling many of its countries. [[Yedagon]], [[Malton]], [[Halbergedia]], and [[Desia]] are all examples of countries that exist because of humans, ranging …

  • Deepwood

    *Deepwood* was a small village in Western [[Desia]] of roughly 150 people, mostly humans with a few elves and half-elves. The village survived mostly on subsistence farming, although its location within a forest allowed the village to make profits on …

  • Battle at Deepwood

    *The Battle at Deepwood* was a skirmish between the [[:20517 | Deepwood Militia]] and the [[Steel Souls Company]] and their Orc allies in the [[Desia | Desian]] village of [[Deepwood]]. In an effort to buy time for the villagers to escape the Militia …

  • Eladrin

    *Eladrin*, never the most common race, nevertheless hold a special place among the civilized races. Thanks to the worldfall of Eladrin cities from the Feywild, the Eladrin are the only ones to live in the [[Wilds]] ahead of the advancing [[Border]]. …

  • Wilds

    *The Wilds* are all the areas outside the reach of modern civilization. The Wilds are massively vast and widely unexplored, thanks to the gradual expansion of civilization. As far as it is known, no cities or nations exist in the wilds, with the exception …

  • Temple of Melora

    Since [[Desia]] is a thriving city and nation, the number of people present insure that every good and unaligned god will get their fair due of worship. However, Melora wouldn't exactly be pleased with being worshiped inside the stone walls of a city. So …

  • Western Invasion

    The *Western Invasion* was the initial phase of the [[Horde War]] in [[Desia]]. Every [[Border]] nation has always had to deal with enemies and raiders on their borders, but the Western Invasion was different. Suddenly, within days, border outposts were …

  • Steel Souls Company

    The *Steel Souls Company* is a group of mercenaries that have been seen fighting against [[Desia]] in the [[Horde War]]. Consisting mostly of humans with a scattering of others, the Company has been spotted alongside all of the enemy factions: [[ …

  • Antalya

    *Antalya* is the second largest settlement in [[Desia]], and the country's only port city on the coast of the [[Northern Ocean]]. The total population of the city is somewhere in the range of 10,000 people, with it fluctuating slightly depending on …

  • Desian Mercenary Corp

    When the [[Western Invasion]] of the [[Horde War]] began, the [[Desian Grand Army]] was caught off-guard and unable to mount a proper defense in time. As an emergency stop-gap measure the Army decided to hire mercenaries to serve as strike teams which …

  • House Brunel

    *House Brunel* is one of the youngest families in the [[Desia | Desian]] nobility, only stretching back a handful of generations. Despite this they remain one of the most powerful families in the country. Their crest is a ship, its sails raised, on a dark …

  • Purge of Deepwood

    The *Purge of Deepwood* was a battle during the [[Horde War]]. When [[Deepwood]] was overrun after the [[Battle at Deepwood]], members of the [[Steel Souls Company]] occupied the village for reasons unknown. Alerted to this fact by survivors of the [[: …

  • First Defense of Antalya

    *The First Defense of Antalya* was a battle in the [[Horde War]]. In the opening days of the war, when [[Desia]] was still losing territory every day, it was feared that [[Antalya]], the second largest city and the country's only port on the [[ …

  • Items of Interest

    h4. Items * [[:spellthrower]] * [[Fey Bomb]] h4. Information * [[Desian Military Ranks]] * [[The Horde Report]] * [[The Foulspawn Documents]]

  • Northern Skirmishes

    Although the [[First Defense of Antalya]] ended in victory for [[Desia]], it did drive home the point that the port city, and by extension the entire northern region of the country, was vulnerable. The area lacked any terrain features for use as defensive …

  • Desian Grand Army

    The *Desian Grand Army* is the military body of the [[Border]] nation of [[Desia]]. Its standard is the Desian wyvern in silver, in front of a crossed greatsword and glaive, on a light blue background. The Grand Army is not just a single army, but is …

  • Defense of the Mabinog

    *The Defense of the Mabinog* was a series of three battles during the [[Horde War]] in [[Desia]]. Desia, mostly a nation of flat plains and forests, and with its border sundered, largely lacked the terrain it needed to form a tangible defenseive …

  • The Therai Incident

    *The Therai Incident* was a domestic conflict within [[Desia]], possibly having some relation to the [[Horde War]]. At the same time as the War raged in the west, it came to the attention of the [[City Watch]] that a cult was operating somewhere within …

  • House Tarmenel

    *House Tarmenel* is the royal family of [[Desia]]. Originally hailing from [[Halbergedia]], the Tarmenel family got its start as a merchant family that made its fortune transporting raw resources from the [[Border]] to the [[Middle Lands]] and the [[ …

  • Fey Bomb

    A *Fey Bomb* is a magic weapon bestowed to [[Desia]] by Eladrin allies during the [[Horde War]]. As the War raged on, Desia came to require weapons capable of swift and total destruction of many types of property, both to directly harm their foes and …

  • Lizardfolk

    *Lizardfolk* normally come in two breeds: greenscales and the larger blackscales. The greenscales tend to be the brains of a particular tribe, while the blackscales contribute the tribe's toughest variety of brawn. Lizardfolk also tend to be rather …

  • City Watch

    *Desia's City Watch* is the guard and law enforcement unit of the capital city of [[Desia]]. While the [[Desian Grand Army]] and its various branches protect the country at large and the city itself from outside antagonists, the City Watch keeps the …

  • Lennox

    *Lennox* is a devastated village in the nation of [[Desia]], roughly Northwest of the capital city. It is the hometown of [[:24894 | Leasath Aurelia]], a cleric of the Raven Queen quickly gaining fame for his part in the [[Horde War]]. Once a thriving …

  • Horde War

    *The Horde War* is the name for a conflict between the [[Border]] nation of [[Desia]] and hostile forces originating from the [[Wilds]]. The war earns its name from the opponents Desia faced, and the number of those opponents. Without any warning at …

  • House Rison

    *House Rison* is one of the noble families of [[Desia]], and is considered the premier family in the nation's military. The Risons were, hundreds of years ago, merely the leading family in a mercenary company that was renowned for its discipline and …

  • Desia

    h2. *Desia* is a [[Border]] nation, northwest of the [[Core]] and sharing its northern border with the [[Northern Ocean]]. It's symbol is a silver wyvern on a light blue field. Founded 600 years ago by settlers from [[Halbergedia]], Desia is a …

  • Orcs

    *Orcs* have always been a rather hostile problem for civilization, and the orcs that attacked [[Desia]] in the [[Horde War]] are no exceptions. There does not appear to be anything to distinguish the invaders from any other variety of orc. They do not …

  • Undead

    *Undead*, by and large, have always been a bane of the living. By its nature undeath is both terrifying to and deadly for a living being. So it is not surprising that, on an individual basis, the Undead were the most terrifying of the invaders during the …

  • Desian Military Ranks

    The [[Desian Grand Army]] has the following rank system. * Trooper: The basic Desian soldier. Usually armed with a longsword and shield or a glaive, and protected by chain or scale armor respectively. [[:20517 | Tammer and Julian]] became Troopers when …

  • Desian Navy

    The Desian Navy was, until the creation of the [[LongArm Division]], the youngest branch of [[Desia | Desia's]] military forces. When the port city of [[Antalya]] was founded and naval trade began between Desia and other nations, the threat of pirates and …

  • The Mountain Wars

    The Mountain Wars are a series of conflicts between [[Desia]] and its Southern neighbor [[Malton]], all focused on the contested [[DesianMaltonian Mountains]]. Disputes between [[Border]] nations are common, as each Border nation is seeking to expand …

  • DesianMaltonian Mountains

    The DesianMaltonian Mountains are a disputed mountain range between [[Desia]] and [[Malton]]. The mountain range provides the southern border for the South Central and South West regions of Desia, spanning two-thirds of the nation's southernmost border …

  • The Horde Report

    *A Report to His Majesty, the [[:21537 | King Lloyd Tarmenel]], Ninth of His Royal House to sit the Desian Throne, on the matter of the Hostile Forces Violating His Realm.* _Compiled by His Generals [[:22358 | Krueger]], [[:22357 | Harrington]], and …

  • Races of Desia

    *Humans:* The race with the largest population in [[Desia]]. Many of the noble houses, including the King's, are human. *Dwarves:* A significant number are settled across the south of the country, near the [[DesianMaltonian Mountains | DesianMaltonian …

  • Yedagon

    The First Nation of the current era, and the center of the [[Core | Core]]. Having developed for several thousand years with a limited amount of space, Yedgon has become one huge city that depends upon trade and colonies accessed through portals for raw …

  • LongArm Division

    The newest addition to the armed forces of [[Desia]], a elite group that takes orders directly from the King. Formed from the survivors of the disbanded [[Desian Mercenary Corp]], the new Division was created as a direct response to the new threats …

  • Battle at Castle Desia

    Roughly one week after the [[Battle of the Three Bridges]], [[:21537 | King Tarmenel]] and the leaders of the [[Desian Grand Army]] held a large public ceremony to award those who had served with distinction so far in the [[Horde War]]. The ceremony …

  • House Bryant

    House Bryant is the ruling family of the [[Border]] nation of [[Malton]], [[Desia | Desia's]] neighbor on to the south. House Bryant was not the original dynasty of Malton, but ascended to the throne during a civil war 200 years ago. Like most …

  • House Deimos

    A minor noble house of [[Desia]], House Deimos does very little to stand out in Desian society. The various Lords of the House have rarely held much in way the of power, despite the fact that the House is 400 years old. The Deimoses have largely had to …

  • Maltonian Legions

    The Maltonian Legions are the armed forces of the [[Border]] nation of [[Malton]], and their colors are red and white. The Legions vary greatly from their main adversary, the [[Desian Grand Army]]. While the Grand Army has few officers and only three …

  • War in the Elemental Chaos

    The exact nature of this conflict is not known. The reasons for and progression of the conflict remain a mystery. So far, all that is known is the followng: During [[The Therai Incident | the Therai Incident]] [[:28845 | Bigg "Big" Arudingarthrothfor]] …

  • The Foulspawn Documents

    In the standard unimaginative military naming scheme, the name of the group of treaties, contracts, and other documents recovered during the [[Battle of the Three Bridges | Battle of the Three Bridges]] by the then-mercenaries, later Knight Lieutenants of …

  • House Karuse

    *House Karuse* is a noble House of [[Desia | Desia]], and quite possibly the richest family in the nation. When the first members of the [[House Tarmenel | Tarmenel family]] set out to create the settlement that would one day grow into the Desian …

  • Cashel

    A walled town in [[Desia]] that lies near the very southwestern edge of what can be considered [[Antalya]]'s sphere of influence, Cashel was once the most _north_western settlement in all of Desia. As this was a few centuries ago, the [[Desian Grand Army …

  • Ike Rison

    The Heir of [[House Rison | House Rison]], Ike is currently a High Commander of the [[Desian Grand Army | Desian Grand Army]] and a Knight of the Realm, destined to take his father's place as a Lord. Having joined the DGA at an early age Ike attained the …

  • Adam Oakgrove

    Originally, Adam Oakgrove worked as a woodsman in the village of Deepwood, living a simple if hard life to support a growing family. However, he also served as the leader of his village's [[:20517 | militia]], and when the Horde War began he was called …

  • Slick

    Not very much is actually known about Slick, not even his real name. In his 'natural' form he's a changeling of average height for his species, wearing his silver hair in a close cut like most members of the Desian Grand Army. Exactly when he enlisted, …

  • Corrigan Firesteel

    Owner and Master Craftsman of the store _Points and Counterpoints_, Corrigan is widely regarded throughout Desia as the best source of weapons, armor, and gear in the entire city. He spends most of his time directing his numerous apprentices and aides in …

  • The Raven Queen

    In ancient times not too long after the Primordial War, the God of the Dead Nerull sought to make the spirit of a dead sorceress his consort and slave. The spirit rejected him, and led an uprising of the dead spirits in Nerull's realm and overthrew the …

  • Deepwood Militia

    When the Horde War began and the western region of Desia was being overrun, each town and village turned out its own militia to defend itself. Under the command of Militia Leader

    Lord Brunel

    Like most Brunels, Lord Jonas Brunel spent his youth and young adulthood on the sea before ascending to Lordship of his [[House Brunel | House]]. His enthusiasm for strengthening the [[Desian Navy | Desian Navy]] is even stronger than the Brunel average, …

  • Lord Karuse

    Lord Fergus Karuse is a typical scion of his [[House Karuse | House]]: filthy rich, miserly to a fault, and conservative. He is, the words of [[:21539 | Lord Rison]], "obnoxious, and disliked" by most of the nobility in Desia. Despite this, he is an …

  • King Tarmenel

    House Tarmenel has ruled Desia since its creation 600 years ago, through a line of Kings and Queens that have largly served the nation well. Lloyd Tarmenel, the current King, is perhaps the finest example yet. The King is well-loved by the majority of …

  • Queen Alexandra

    Originally hailing from the Core nation of Yedagon, Alexandra chose the life of a mercenary to escape the stuffy confines of Core society. She made her living escorting caravans, eventually working her way out to the Border nations. Stopping in Desia, …

  • General Krueger

    Krueger stands out as the only halfling to ever reach the rank of General in Desia's 600 year long history, and he certainly earned it. The scruffy little fighter earned his Sergeant's pips fighting Malton in the DesianMaltonian Mountains decades ago, and …

  • Bigg "Big" Arudingarthrothfor

    Son of Aru, Son of Din, Son of Gar, Son of Throth, Son of For, Champion to all Dragonborn. The origins of Bigg won't really tell you why he does the things he does. In fact, knowing Bigg personally, as well as one can, won't really tell you why he does …

  • Valencia Stormborn

    Valencia was born in the Desian port city of [[Antalya | Antalya]] during the worst storm ever seen by the city's population. But even as waves slammed into the docks and lightning struck buildings and ship alike, Antalya's newest citizen was born. …

  • Akarn Battlebriar

    Akarn was raised among the Elves of Akelnan, a secret city buried within miles of forest and surrounded by treacherous mountain ranges. The Battlebriar family was well known for its talented rangers, so it was no surprise when Akarn picked up a scimitar …

  • Lord Deimos

    Lord Aran Deimos is the patriach of House Deimos, an old yet minor noble family in Desia. Despite the House's relative lack of political power in Desian society, Lord Deimos himself is known for being 'well-connected'. His charisma helps him to make …

  • The Baelnorn

    The Baelnorn first made himself known during the Battle at Castle Desia, apparently leading the undead portion of that fight. He appeared within the King's living chambers at about the same time as the heroes arrived, with a battle wight bodyguard and a …

  • Sindel

    Despite having spent several years leading various mercenary companies in her homeland of [[Halbergedia]], Sindel had always known that her oppurtunities were dwindling. As a rule mercenaries and adventurers gravitate towards the [[Border | Border]] …