The Halbergedian commander of Wraith Squad, a battle-hardened warlord.

    • Level 12 Elite Soldier (Leader)
    • Sindel
    • Medium Natural Humanoid
    • XP 1400
    • Initiative +10
    • Senses
    • Combat Leader/Commanding Presence Allies within 10 gain a +2 bonus to initiative/Allies regain 10 hitpoints when they spend action points
    • HP 227; Bloodied 113
    • AC 28; Fortitude 26, Reflex 23, Will 25
    • Saving throws+2
    • Speed 5
    • Action points1
    • Broadswoard (standard; at-will)  •  Weapon
    • +19 vs AC; 1d10 + 7 damage, and the target is marked until the end of Sindel’s next turn.
    • Inspiring Word (Minor; 2/Encounter)  •  Healing
    • Sindel or one ally within a Burst 5 can spend a healing surge and regain an additional 3d6 hitpoints.
    • Furious Smash (standard; at-will)  •  Weapon
    • +17 vs Fort; 7 (STR) damage, choose one ally adjacent to Sindel or the target; Ally gains +4 bonus to attack and damage rolls against the target until the end of their next turn.
    • Blindside Assault (standard; encounter)  •  Weapon
    • Before the attack, Sindel slides one ally 6 squares to a space adjacent to the target. The ally can then make a melee basic attack against the target as a free action. +19 vs AC; 2d10 + 7 damage.
    • Lion’s Roar (standard; encounter)  •  Weapon, Healing
    • +19 vs AC; 2d10 + 7 damage; Effect: You or one ally with 5 squares can spend a healing surge + 4 (CHA).
    • Commando Maneuver (move; encounter)
    • Targets 1 or 2 allies in Close Burst 10; The Targets can shift 3 squares.
    • Unintended Feint (immediate reaction; daily)
    • Burst 5; Trigger: Ally within Close Burst 5 of Sindel misses with an attack; Ally can reroll the attack and has combat advantage for it.
    • Knock Them Down! (standard; daily)  •  Weapon
    • +19 vs AC; 3d10 + 7 damage, target is knocked prone. Every ally within 10 squares of Sindel can move three squares and make a basic melee attack against a target of his or her choice as a free action. These attacks deal no damage, but knock the target prone. Miss: Half damage, and the target is knocked prone.
    • Align. Good
    • Lang. Common, Elven
    • Skills Athletics +16 Diplomacy +15 Heal +12 History +11
    • Str 21 (+11)
    • Dex 14 (+8)
    • Wis 13 (+7)
    • Con 15 (+8)
    • Int 11 (+6)
    • Cha 18 (+10)
    • Equipment Broadsword, Plate Armor, Light Shield, Adventuring Kit, Healer’s Kit, Tent
    • Description
    • Created with’s DM Tools

Functionally, Sindel is a modified Human Cavalier (MM2, pg. 144) with the Warlord NPC template from the DMG (pg. 183).


Despite having spent several years leading various mercenary companies in her homeland of Halbergedia, Sindel had always known that her oppurtunities were dwindling. As a rule mercenaries and adventurers gravitate towards the Border nations because of the dangerous life and many opportunities, and her home was ridding itself of the last vestiges of that existence by the time she was born. So when Sindel heard that Desia, the Border country to the West, was calling for large numbers of mercenaries she jumped at the chance. She packed her bags, bid farewell to family and the mercenary friends unwilling to take the same risk, and marched over the border.

Sindel got a little more than she bargained for in the Horde War. Although she avoided any critical injuries she has a few new scars to her name and the sheer violence of the conflict, especially Three Bridges, was shocking even to her despite years of low-level but intense adventuring. Still, she also gained the riches she had wanted, as well as fame, glory, and rank, as she was one of the mercenaries selected to join the strike teams of the LongArm Division.

Assigned to Wraith Squad, Sindel quickly assumed a position of leadership, both informally and formally when her squadmates voted to give her overall command. While most LongArm squads are almost run by committee because of the equal ranks of their members, Sindel manages Wraith Squad like a more traditional military group. This may actually have more to do with the ranger Galahan’s wishes than with Sindel’s: a survivor of the same Mercenary Corp team as Sindel, the elf pushed hard for her to be in control. He apparently trusts her, although Sindel would say that the easy-going elf annoys her more than anything else.

Sindel leads from the front with sword and shield, yelling out commands and inspiring words to her squadmates. It is generally said of Halbergedians that their collective upper lip has been stiffening since their home joined the Middle Lands, and Sindel is a product of her culture: she’s a little strict, generally no-nonsense, and rarely if ever wavers in the face of adversity. But she’s an adventurer at heart, and Halbergedia hasn’t quite forgotten what it’s like to be on the Border, so she’s been known to relax from time to time.

She has a light Halbergedian accent, although the better part of half a year in Desia has caused it to start slipping. She also knows the Elven language, which she has come to regret learning as a child now that Galahan keeps trying to talk her ears off with it.


Fury of the Lost One blackmage88